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Chime Sharp Download Highly Compressed Rar

Updated: Mar 25, 2020





















































About This Game Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP. Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song. Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape. 7aa9394dea Title: Chime SharpGenre: CasualDeveloper:Ste Curran, TwistplayPublisher:Chilled MouseRelease Date: 19 Jul, 2016 Chime Sharp Download Highly Compressed Rar chime sharp ost. chime sharp trophy guide and roadmap. chime sharp ps4 review. chime sharp test. chime sharp switch. chime sharp guide. chime sharp extras. chime sharp trophäen. chime sharp ps4 trophies. chime sharp soundtrack. chime sharp gameplay. chime sharp steam. chime sharp metacritic. chime sharp leitfaden. chime sharp multiplayer. chime sharp strike mode. chime sharp ps4. chime sharp download. chime sharp perfect quad. chime sharp tracklist. chime sharp trophy guide. chime sharp tips. chime sharp. chime sharp game It's like Lumines, only with a time limit of 2 minutes to see how much area you can cover with your fusion-making skills. Rad game.. WOW!Chime, the original, was released six years ago?!? Where did the time go?I had no idea a sequel was even on the horizon. I loved the original, this was a no brainer - buy it! I don't need a demo or to read reviews. I know I am going to love it.Sure enough. It is a fantastic successor to the original title.This is more of the same, essentially - which is NOT a bad thing - but with much prettier graphics and now a more three dimensional feel to the musicscapes.Music is totally subjective. So this is a non-argument - but I felt like Chime had a kind of shoegazer jazz vibe to it. Not my cup of tea, but I enjoyed it. I loved For Silence (Orbital fan) but the rest felt lacking to me. This one feels much more vibrant and the music has more of a variation to it. The first also felt a little short. The price was fine. But the replayability was dependent on your love of a particular song or gameboard. This looks like it is going to keep me far more entertained than the repeated sessions of For Silence of old.Good stuff! If you like Tetis style puzzlers, this is right up your alley. It lacks the stress of a failed level - which suits me fine - and trades it for a clock. You can race the clock and cloak the board with your pieces or you can go at it slow and just enjoy yourself. There is no punishment and the reward for filling the board is just additional time - that can be dismissed if you are not feeling competitive.Well worth the buy!. Simply o-r-g-a-s-m-i-c... though less than the first one.Chime Sharp is a puzzle-music game. You have to cover a surface with blocks, so that a "quad" (generally when you have at least 3x3) can be formed and expanded. Once it's over, the quad disappear during the next passage of the beat, letting parts of the blocks used on the grid. And after a moment, they'll glow if unused and you'll loose the multiplier and the unused stuff.It's hard to explain the game. Anyway, Chime Sharp comes with other modes, very interesting, like the one with lives (you're loosing one for each unused part after the last chance to use them). And as usual, the music is well chosen.If the first game was in 2D, here, it's more like a 2.5 D.Well, I'm still waiting for a real WOW for the music, for now, it's nice but nothing is compared when I heard For Silence in the first game.Yeah, 20 bucks is high. I admit, I wasn't really happy about the price. But if this can help them to improve, I didn't hesitate.So, yeah. Simple o-r-g-a-s-m-i-c. Gonna rewrite my review of Chime: I need to add a \u00b2 or a x2 :p.. Hmmm....I dont think i like it. The puzzles dont interact with the music like they did in Chime. Seems like the subtle sound effects that do happen are generic and global. At least it sounded like it to me. Also, the music itself is not very compeling. I do not see what is so great about this version. I kind of think im getting mad about it sucking LOL...Its like Chimes little brother and his stupid friends tried to follow but didnt get what it was all about, thus degrading the whole genre. I'll catch\u2665\u2665\u2665\u2665\u2665\u2665im sure cause someones friend has a song on here and they are for real and who am I to say anything. Fine, I just have different roots. If the game was only 9.99 I'd be fine with the amateur music. The puzzles piece sets are too large..making puzzles seem even more generic and unfocused.The background visuals are nice but not enough to carry the games price tag.Not worth 15, music does not sooth nor enduce theta state. It really misses the mark...disappointed.. I love music games! Chime was one of the first Steam games I ever played, and I'm so glad to see that it's finally gotten a sequel!If you've never played Chime before, it's not a rhythm game, but an action-puzzle game with a heavy emphasis on music. The idea for the original Chime was conceived one day when the creator was messing around in FL Studio (or some similar tracking software) and thought of making a game based on re-arranging the blocks on a sample track as the loop was playing live. In fact, the game board of Chime heavily resembles an old version of FL Studio in its visual design, complete with the scrubber-line looping in the background.You're given a grid and a time limit. You will need to place pentominoes (tetris blocks, but with 5 squares instead of 4) to form rectangles (or \u201cquads\u201d as the game calls them). Once a rectangle is formed, it will be destroyed sometime later when the scrubber-line hits it, turning the grid cells underneath them a different color and counting them as \u201ccovered\u201d. For every 10% of the board you successfully cover, the song progresses to the next loop and you get additional time added to the clock. Mechanically, the songs differ in which kinds of pentominoes appear, and the overall shape of the game grid.But be careful: when a rectangle is formed, it might chop some pieces of your pentominoes apart, leaving behind \u201cshards\u201d. If the scrubber-line passes over a shard too many times, all of the shards on the entire board will disappear and you will lose your score multiplier. Playing skillfully requires quickly covering the board while minimizing the shards left behind, and babysitting any shards to keep them from decaying. Despite the simplicity of the game mechanics, the skills required to succeed at this game are surprisingly unintuitive! Being good at Tetris-likes won\u2019t guarantee that you\u2019ll be any good at Chime, and it\u2019s going to take you some practice to climb the skill curve. And that\u2019s not a bad thing! The gameplay is very innovative and really works, and I\u2019ve always appreciated it, even when I\u2019ve been terrible at it.If you\u2019ve played the old Chime, there are some new additions here: Where the old Chime had only 6 songs, Chime Sharp has over 12. The game board is now rendered in isometric 3D! If you don\u2019t like it, you can switch the camera to \u201cclassic\u201d to make things look like the old Chime. There are several new game modes focusing on different combinations of speed and skillful planning. A new game mechanic where making a \u201cperfect quad\u201d -- a rectangle which leaves behind no shards -- will award additional points, as well as other rewards in certain game modes. In what is simultaneously my favorite and least favorite change, the progression system has been overhauled, as explained below\u2026In the old Chime, attaining 100% coverage on a board would make the whole board reset while letting you keep your remaining time on the clock. You could conceivably keep playing a board forever (or at least a very long time) as long as you made fast coverage and kept getting those time bonuses. Chime Sharp changes this completely, adding some intense pressure for perfectionists: when you attain 90% coverage on a board, the timer will freeze, the scrubber will take two additional victory laps through the board, and then the song will end \u2013 meaning, you only have those final two victory laps to cover the last 10% of the board! If you want that 100%, it requires some quick thinking and careful planning, as it\u2019s very easy to drop the ball at the end of a great run and fail to get that final bit of coverage. (Also, once the song ends, the board will reset, but it will be a slightly harder version of the same board with more corners and obstacles. If you beat the 5th version of the board, your session\u2019s done and you\u2019re stuck with your score.)On one hand, it\u2019s a brilliant change that fixes the problem of the old Chime requiring huge marathons of play to get a high score (and feeling pointless after a while). On the other hand, the game\u2019s really tough now! Some of the achievements, such as the one for getting 500% coverage in a single session, take some serious skill and persistence! For achievement hunters, Chime is no longer a relaxing ordeal \u2013 you\u2019ve really gotta git gud!As for my criticisms: the biggest one, probably, is that the tracklist is rather terrible, or at the very least, not memorable. The original Chime had 6 very distinctive, memorable tracks which felt professional-quality and covered a small range of different genres. In Chime Sharp, the tracklist feels scraped from soundcloud composers, with an overrepresentation of chiptune, chip-step, indie-wave, chip-wave, indie-step, and\u2026 well, basically just a whole lot of abrasive electronica. (On the other hand, it has Psychonaut by Chipzel, which is far-and-away my favorite song in the game, and I almost wouldn\u2019t mind if it were the only song in the game, I love it that much.) But hey, maybe you\u2019ll like the music; your mileage may vary.My other main problem with this game is the color scheme. Like the original game, each song has its own color palette. But whereas the original Chime used very dark and high-contrast colors, some of the new color choices are rather awful (even if you turn on colorblind mode)! In some songs, the game board becomes an utter visual mess where it\u2019s impossible to tell pentominoes from completed quads from decaying shards from covered spaces, at least without a major headache. Again, your mileage may vary, and I only found it a problem on a handful of the tracks \u2013 some of them looked just fine.As a small note, while the game has Steam Cloud enabled, it doesn't seem to work, and your game progress won't sync between computers.Overall, Chime Sharp is mostly the same game as before, with more levels and a handful of good improvements, and a refreshing difficulty spike. If you loved the original Chime, you\u2019ll probably love this game. If you hate this game, it\u2019ll be because you hate the new music, and that\u2019s perfectly acceptable \u2013 if you\u2019re not the kind of person who easily acquires new tastes, you might want to give the soundtrack a listen before deciding to invest in this. As for me, I\u2019ll give it 8 \/ 10, which would have been the same score I\u2019d have given the original Chime, had I reviewed it.Achievement hunters: I\u2019d estimate this will take 20-25 hours. Some of the achievements are very tricky and require getting really good at the game.. I don't know how they can mess up such a simple formula. I've been playing Chime for years but, this latest iteration is awful. They fancied up the graphics a bit, at the expense of making some things harder to see on the screen... I guess you could argue that this increases the challenge but, it diminishes Chime's identity as a simple, clean puzzle game.A lot of Chime fans love the music aspect.. I actually prefer to turn the music off and play with my own soundtrack. But, Sharp won't allow you to do that. There is no way to adjust the music or sound effect levels like you could in the other versions of Chime. And for those who do enjoy the in-game music will probably be out of luck too. I think the music is horrible. Of course, that is subejective but, even if you like the tunes, I don't think anyome would say that the tracks go along with what is happening on-screen in any way.I played it when it was in early access, and was not impressed but, I assumed the release version would be much more polished. It still seems like an unfinished game. They could have released the original game with new music, and some new maps and had another niche success. But, intead they tried to overthink it, and ruined the game. If you love Chime, don't waste your time with this thing. If you haven't played Chime, go buy the original instead.It's a music based game with no way to adjust any aspect of the audio. Nuff' said. Not recommended.. WOW!Chime, the original, was released six years ago?!? Where did the time go?I had no idea a sequel was even on the horizon. I loved the original, this was a no brainer - buy it! I don't need a demo or to read reviews. I know I am going to love it.Sure enough. It is a fantastic successor to the original title.This is more of the same, essentially - which is NOT a bad thing - but with much prettier graphics and now a more three dimensional feel to the musicscapes.Music is totally subjective. So this is a non-argument - but I felt like Chime had a kind of shoegazer jazz vibe to it. Not my cup of tea, but I enjoyed it. I loved For Silence (Orbital fan) but the rest felt lacking to me. This one feels much more vibrant and the music has more of a variation to it. The first also felt a little short. The price was fine. But the replayability was dependent on your love of a particular song or gameboard. This looks like it is going to keep me far more entertained than the repeated sessions of For Silence of old.Good stuff! If you like Tetis style puzzlers, this is right up your alley. It lacks the stress of a failed level - which suits me fine - and trades it for a clock. You can race the clock and cloak the board with your pieces or you can go at it slow and just enjoy yourself. There is no punishment and the reward for filling the board is just additional time - that can be dismissed if you are not feeling competitive.Well worth the buy!. More content, balance changes, slightly tighter timer, more modes, the importance of making perfect quads. This is an improvement over the first Chime which was very fun and relaxing to play.

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